Xabala Silverhand

Pladin of Erastil: Divine Hunter

Description:
Character Name: Xabala Silverhand Alignment: Lawful Good Deity: Erastil
Race/Size: Aasimiar (Azata-blooded “Muse touched”) Gender: Female Age: 22
Height: Weight: lbs. Homeland: Mwangi Expanse
Hair: Black Eyes: brown Skin: Dark

Movement: 20 due to medium load

Aasimar Features (no game effect)

  • Clothing billows even without wind
  • Metallic Lips (silver)
  • Iridescent eyes
  • White, silver tipped feathers on shoulders
  • Shadow has antlers

Traits:

  • Patient Optimist (Erastil): You know that all things pass in time, and are used to having to repeat arguments multiple times to convince even the most stubborn believer. You gain +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt, you may retry it once.
  • Indomitable Faith: You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.
Class: Paladin Level: 5
Hit Points: 44
Archetypes Divine Hunter
Hit Points Per Level: 8
Skill Points Per level: 3
Favoured class bonus: Either 1 hit point or one skill point

Pathfinder Society Scenarios Completed

  • Murder on the Throaty Mermaid (as GM)
  • The Temple of Empyreal Enlightenment
  • Master of the Fallen Fortress (as GM)
  • Icebound Outpost
  • The Dalsine Affair
  • The Sanos Abduction
  • Rise of the Goblin Guild
  • Voice in the void
  • Darkest Vengeance (as GM)
  • The Frostfur Captives
  • Race for the Runecarved Key (as GM)
  • ROTR: Burnt Offerings (as GM)
Pathfinder Society Experience Points: 14
|Prestige Points:
26
Fame: 26

Abilities

Strength:12 (modifier:+1)
Dexterity:18 (modifier:+4)
Constitution:14 (modifier:+2)
Intelligence:12 (modifier:+1)
Wisdom:8 (modifier: -1)
Charisma:17 (modifier:+3)

Saving Throws

Fortitude – Constitution: Total Save:+6 Base Save: +4 Abil. Mod.+2 Magic. Mod. Misc. Mod.
Reflex – Dexterity Total Save:+5 Base Save:+1 Abil. Mod.+4 Magic. Mod. Misc. Mod.
Willpower – Wisdom Total Save:+3 Base Save:+4 Abil. Mod.-2 Magic. Mod. Misc. Mod.+1

Base Attack Bonus: +4

CMB: Total: +4 BAB+4 Str:+1 Size: 0
CMD: Total: +19 BAB+4 Str:+1 Dex:+4 Size:0 +10
Initiative Total:+4 Feats: none Dex:+4

Armour Class:

Total: 20 Armour Bonus:+6 Shield Bonus:+0 Dex. Mod:+4 Size Mod: Natural Armour:0 Misc. Mod: dodge +0
Touch AC:+14 Flat Footed:+16 Check Penalty: 0
Mithril Breastplate Armour Bonus:+6 Max Dex Bonus:+5 Check Penalty:0 Spell Fail:15% Speed:30 Notes:

Ranged Attack Bonus

Temp Bonus: Total Bonus:+8 Ability Mod:+4 Size Mod:0 Misc: Misc: Base Attack Bonus:+4
Compound Long Bow 1d8+1 X3 Type:P range: 100’ Notes:

Melee Attack Bonus

Temp Bonus: Total Bonus:+5 Ability Mod:+1 Size Mod:0 Misc: Misc: Base Attack Bonus:+4
War Hammer Total Attack Bonus:+5 Damage:1d8+1 Critical: X3 Type/Size:B Reach:- Notes:
Cold Iron Long Spear Total Attack Bonus:+5 Damage:1d8+1(two handed) Critical:X3 Type/Size:P Reach:10 Notes:Reach, Brace
  • Reach: You use a reach weapon to strike opponents 10 feet away, but you can’t use it against an adjacent foe.
  • Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging character.

Charms/potions/scrolls/miscellaneous

  • None

Perception: +0

Skills

Name:Acrobatics Key:Dex Ranks:0 Ability Mod:+2 Misc. Mod: Total Skill:0
Name:Appraise Key:Int Ranks:0 Ability Mod:+0 Misc. Mod: Total Skill:0
Name:Bluff Key:Cha Ranks:0 Ability Mod:+3 Misc. Mod: Total Skill:0
Name:Climb Key:Str Ranks: Ability Mod:+1 Misc. Mod: Total Skill:0
Name:Craft – Class Skill Key:Int Ranks:0 Ability Mod:+0 Misc. Mod:+3 Total Skill:0
Name:Diplomacy – Class Skill Key:Cha Ranks:5 Ability Mod:+3 Misc. Mod:+3 Total Skill:11
Name:Disable Device Key:Dex Ranks:0 Ability Mod: Misc. Mod: Total Skill:0 Trained
Name:Disguise Key:Cha Ranks:0 Ability Mod:+3 Misc. Mod: Total Skill:0
Name:Escape Artist Key:Dex Ranks:0 Ability Mod:+2 Misc. Mod: Total Skill:0
Name:Fly Key:Dex Ranks:0 Ability Mod:+2 Misc. Mod: Total Skill:0
Name:Handle Animal- Class Skill Key:Cha Ranks:1 Ability Mod:+3 Misc. Mod:+3 Total Skill:+8 Trained
Name:Heal – Class Skill Key:Wis Ranks: Ability Mod:+0 Misc. Mod:+0 Total Skill:+4
Name:Intimidate Key:Cha Ranks:0 Ability Mod:+4 Misc. Mod: Total Skill:0
Name:Knowledge (arcana) Key:Int Ranks:1 Ability Mod:+1 Misc. Mod: Total Skill:2 Trained
Name:Knowledge(Dungeoneering) Key:Int Ranks:1 Ability Mod:+1 Misc. Mod: Total Skill:2 Trained
Name:Knowledge (Engineering) Key:Int Ranks:1 Ability Mod:+1 Misc. Mod: Total Skill:2 Trained
Name:Knowledge (Geography) Key:Int Ranks:0 Ability Mod:+0 Misc. Mod: Total Skill:0 Trained
Name:Knowledge (History) Key:Int Ranks:0 Ability Mod:+0 Misc. Mod: Total Skill:0 Trained
Name:Knowledge (Local) Key:Int Ranks:1 Ability Mod:+1 Misc. Mod: Total Skill:2 Trained
Name:Knowledge (Nature) Key:Int Ranks:1 Ability Mod:+1 Misc. Mod: Total Skill:2 Trained
Name:Knowledge (Nobility)- Class Skill Key:Int Ranks:1 Ability Mod:+1 Misc. Mod: +3 Total Skill:5 Trained
Name:Knowledge (Planes) Key:Int Ranks:1 Ability Mod:+0 Misc. Mod:+0 Total Skill:1 Trained
Name:Knowledge (Religion)- Class Skill Key:Int Ranks:1 Ability Mod:+0 Misc. Mod: Total Skill:1 Trained
Name:Linguistics Key:Int Ranks:1 Ability Mod:+0 Misc. Mod:+ Total Skill:1 Trained
Name:Perception Key:Wis Ranks:1 Ability Mod:+0 Misc. Mod:+0 Total Skill:+1
Name:Perform Key:Cha Ranks:0 Ability Mod:+3 Misc. Mod: Total Skill:0
Name:Profession – Class Skill Key:Wis Ranks:0 Ability Mod:+0 Misc. Mod:+3 Total Skill:0 Trained
Name:Ride – Class Skill Key:Dex Ranks:0 Ability Mod:+3 Misc. Mod:+3 Total Skill:0
Name:Sense Motive – Class Skill Key:Wis Ranks:0 Ability Mod:+0 Misc. Mod:+ Total Skill:0
Name:Slight of hand Key:Dex Ranks:0 Ability Mod:+2 Misc. Mod: Total Skill:0 Trained
Name:Spellcraft – Class Skill Key:Int Ranks:0 Ability Mod:+0 Misc. Mod:3 Total Skill:0 Trained
Name:Stealth Key:Dex Ranks:0 Ability Mod:0 Misc. Mod: Total Skill:0
Name:Survival Key:Wis Ranks: Ability Mod:+0 Misc. Mod: Total Skill:0
Name:Swim Key:Str Ranks:0 Ability Mod:+1 Misc. Mod: Total Skill:0
Name:Use Magic Device Key:Cha Ranks:0 Ability Mod:+4 Misc. Mod: Total Skill:0 Trained

Languages Spoken (Read/Write)

  • Elven
  • Common
  • Celestial
  • Sylvan
  • Abyssal (Linguistics)

Aasimar Racial Abilities

  • +2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable.
  • Native Outsider: Aasimars are outsiders with the native subtype.
  • Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Aasimars have a base speed of 30 feet.
  • Darkvision: Aasimars can see in the dark up to 60 feet.
  • Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
  • Spell-Like Ability: Glitter Dust (Azata Muse Blooded).
  • Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
  • Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.

Class Features

Spells Per Day

Level 1st 2nd 3rd 4th
1 - - - -
2 - - - -
3 - - - -
4 0 - - -
5 1 - - -
6 1 - - -
7 1 0 - -
8 1 1 - -
9 2 1 - -
10 2 1 0 -
11 2 1 1 -
12 2 2 1 -

Feats

  • Point Blank Shot
  • Precise Shot
  • Rapid Shot
    NEXT FEATS:

Deadly Aim
Manyshot
Unsanctioned Knowledge (see stats below),
Improved Precise Shot

Equipment

NEW EQUIP LIST

Item Lbs. Location Cost
Composite Longbow 3 In hands 200
Large Quiver - on back 4
20 Adamantine Arrows - In Quiver 1201gp
20 Cold Iron Arrows - In Quiver 2gp
Silver Weapon Blanche (4) 2 On arrows 20gp
Long Sword 4 Scabbard 15gp
Mithril Breastplate 15 Torso 4200
Explorer’s Outfit 8 Body 10gp
Cloak of Resistance 1 On Shoulders 1000gp
Cold Iron Long spear 5 slung across back 10gp
Wand of Cure Light Wounds - Belt Pouch 250gp
Belt Pouch 5 On Belt 1gp
Backpack 2 on Back 2gp
potion of grease 1 50
oil of darkness 1 300
Total Weight: 46.5
Items Sold Half-Price
leather armour 5
Longbow 37
Cold Weather Gear 4
Chain Shirt 25
Light Load:43 Medium Load:86 Heavy Load:130
Lift over head (max load): 130 Lift off ground (2x max load) 260: Push or Drag (3x max load):390

Gold Pieces left from Char. Gen
17

Gold won through adventure:
523 + 512 + 479 + 524 + 1250 + 1315 + 1904 + 501 + 515 + 1300 + 1250 + 4800 = 14873

Sold Items (see above): 71

Total: 14944 – 2823 = 12121
12121 – 4200 = 7921

Total remaining funds: 7921

Bio:

Divine Hunter (Archetype)

Most paladins rush into battle, meeting evil toe-to-toe. The divine hunter prefers to engage evil from afar, striking down her foes before they can threaten her allies.

Precise Shot: A divine hunter gains Precise Shot as a bonus feat at 1st level, even if she doesn’t meet the prerequisites. This ability replaces her Heavy Armor Proficiency.

Shared Precision (Su): At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target until the start of her next turn. Her allies must remain within 10 feet of her, and must be able both to see and hear the divine hunter to gain this benefit. This ability replaces aura of courage.

Divine Bond (Su): At 5th level, a divine hunter forms a bond with her deity. This functions as the paladin’s divine bond ability, except the bond must always take the form of a ranged or throwing weapon (excluding ammunition). In addition to the listed abilities, a divine hunter can add the distance, returning, or seeking special abilities to her weapon, but she cannot add the defending or disruption special abilities. Special abilities added to throwing weapons function normally when the weapon is used in melee. This ability replaces the standard paladin’s divine bond.

Distant Mercy (Sp): At 6th level, a divine hunter can expend two uses of her lay on hand abilities to use her lay on hands ability on a target within 5 feet per paladin level. Distant mercy has no effect on creatures harmed by positive energy, such as undead. This ability replaces the paladin’s 6th-level mercy.

Aura of Care (Su): At 8th level, a divine hunter and her allies gain a preternatural awareness of each other’s position in battle. She and any allies within 10 feet of her no longer provide cover against each other’s ranged attacks unless they wish to. Allies who cannot move or otherwise take actions still provide cover, as do flat-footed allies. The divine hunter and her allies must be able to see or hear each other to use this ability. This ability replaces aura of resolve.

Hunter’s Blessing (Su): At 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and Improved Precise Shot feats, even if they lack the prerequisites. The effects last for 1 minute. Evil creatures gain no benefit from this ability. This ability replaces aura of justice.

Table: Divine Hunter Ability

Level BAB Fort Ref Wil Special
1 + 1 + 2 + 0 + 2 Aura of good, detect evil, smite evil 1/day
2 + 2 + 3 + 0 + 3 Divine grace, lay on hands
3 + 3 + 3 + 1 + 3 Shared Precision, divine health, mercy
4 + 4 + 4 + 1 + 4 Channel positive energy, smite evil 2/day
5 + 5 + 4 + 1 + 4 Divine bond
6 + 6 / +1 + 5 + 2 + 5 Distant Mercy
7 + 7 / +2 + 5 + 2 + 5 Smite evil 3/day
8 + 8 / + 3 + 6 + 2 + 6 Aura of Care
9 + 9 / + 4 + 6 + 3 + 6 Mercy
10 + 10 / + 5 + 7 + 3 + 7 Smite evil 4/day
11 + 11 / + 6 + 7 + 3 + 7 Hunter’s Blessing
12 + 12 / + 7 + 8 + 4 + 8 Mercy

Xabala Silverhand

Pathfinder Society / Character Storage Sulaco TehBlayze